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Let’s Think About Alignment

Let’s Think About Alignment

In my games, alignment isn’t so important as a character’s history. Why? It is mainly due to my own beliefs and philosophies on the nature of humans, that they are a mix of what can be seen as “good” and “evil”. Certainly, evil...
Masters and Minions Tactics Preview!

Masters and Minions Tactics Preview!

The following is an excerpt from Masters and Minions detailing the tactics of a Jackalwere. Jackalwere Minions of Lamias, a Master Frequency: 2-5 Setting: Woodlands, edges of forests, road sides Senses: passive Perception 12 Size: Medium Speed: Quick at 40 ft....
Narrating Hit Points

Narrating Hit Points

As a Game Master, how you choose to narrate attacks and damage in combat is a key factor in establishing your game’s tone. There are no wrong choices, but knowing how your descriptions impact the perception of your players lets you consistently apply the same method...