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Give Them What They Want

Give Them What They Want

The Dungeon Master’s Guide does an admirable job of encouraging would-be DMs to build balanced adventures by advocating for a mix of encounters that involve the core ‘three pillars’ of the game – combat, exploration, and social interaction. It gives some...
Homebrewing Classes

Homebrewing Classes

Image credit 2018 DeNA – Produced by Conceptopolis/Jetpack7   #Homebrew. An endless pit of creativity and anxiety revolving around making up stuff for you and your friends. That could be an oversimplification, but that’s how I always end up viewing it. In...
Playing with Class Pt 3

Playing with Class Pt 3

Playing with Class-Part 3 Hail and well met adventurer! Welcome back to our class sneak peek series. In case you missed the first two sections, you can check out part one here, and part two here. In this series I will present the classes as I see them, which obviously...
Fictional Position

Fictional Position

If you have ever run a tabletop roleplaying game, chances are you’ve thought about fictional positioning even if you don’t know what it is. Does this sound familiar?   Dungeon Master: Pushing open the door you feel the cool, stale air on the other side hit it. It...
Alignment Problems

Alignment Problems

As the heroic band of adventurers prepares to confront the kingdom’s apathetic ruler and attempt to persuade him to take action, a lone figure stalks the shadows at the periphery of the throne room. The players prepare their serious, passionate, and thoughtful plea....