Legendary Dragons second printing is currently available and in stock. You will still have immediate access to the PDF!
Bring back the mystery to Dragons and to make an “ordinary” Dragon encounter… extraordinary! Legendary Dragons features NEW content for your 5th Edition game. You’ll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too.
- New Dragons
- New Drakes
- New Hydras
- New Kobolds
- New Dragon Races
- New Lairs
- Dragon Cults
- Dragon Riders
- Dragon Hunters
- Dragon Hunting Factions
- Dragon Hunting & Monster Hunting Economies
- New spell components you can only get by hunting Dragons
- Enhance existing spells with your new Dragon spell components
- Aerial Combat Options
We also teamed up with some of the best 5E writers in the biz!
James J. Haeck: Lead Writer, at D&D Beyond. Co-author Waterdeep: Dragon Heist and the Critical Role Tal’Dorei Campaign Setting. DM of @WorldsApartShow
Dan Dillon: Writer, Tome of Beasts and Creature Codex from Kobold Press, Dungeons & Dragons Adventurer’s League, Rogue Genius Games, Legendary Games, Rite Publishing.
Cody Lewis:YouTube creator. D&D Twitch Streamer. Dungeon Master. http://youtube.com/taking20. Mad mind behind Save or Dice.
Jim Pinto: Writer: Legend of the Five Rings, Warlord, Protocol, Praxis, The Carcass, George’s Children, World’s Largest Dungeon,Gods and Goddesses, and Masters and Minions.
Game Master Screen Details
Bring the intrigue of Legendary Dragons to your next game with this Game Master screen! On the front is four fierce legendary dragons, the perfect thing to intimidate your players! On the inside you’ll find tons of helpful charts, including Actions in Combat, a helpful reminder about What You Can do on Your Turn, a full Conditions List, Trap Save DCs and Damage charts, Establishing DC on the Fly, Attacking Creature Behaviors, and much much more!
Christopher Kitiona (verified owner) –
This book is a must read for anyone considering adding dragons to their campaign in any capacity. The art is incredibly beautiful and the Dragon information is incredible. I’ve just received the book today and I’m already thinking of ways to add a Dragon or two to my game.
I’d like to add, the customer service at Jetpack7 is incredible. I reached out to Sara to let her know that I hadn’t received my book and to vent about the USPS and she was extremely professional and kind. She offered to send another book if I hadn’t received it within another week, An amazing part of the Jetpack7 team.
Ordered Gods and Goddesses Redux 15 minutes after getting my book.
Daniel Stoneman (verified owner) –
Absolutely LOVE this book! Beautifully printed, amazing artwork, and lots of new content to use in my draconic themed campaign.
Brian Phan –
Was this ever updated? I see that there was talk about nerfing the dragon rider class, but has that ever happened? If not, will it ever?
Sara Hubrich (verified owner) –
Hi there Brian and thank you for your comment. We have not as of yet “nerfed” the dragon rider, we had planned to do that separately as a downloadable PDF. However, I can tell you a couple things here that you can do to tone this class down in play. Either reduce the amount of damage the dragon rider does in a round, or if you are the GM, increase the amount of Hit points of enemy creatures or add in a minion or two to encounters of which a dragon rider is A part. We’ll have an update soon, hopefully, about this class once we’ve taken a closer look at it and determined exactly how to tame this wild beast. Thanks again!
Hillis G (verified owner) –
Everything about this is spectacular, the addition of Great Wyrm Dragons, special high level dragons with Lore to go with them, the Dragon Rider class which I love and got the chance to play as in a campaign, Dragon loot, body parts and pricing at the end. There is only ONE THING that I do no like about the GM screen, is that the AC of Iron/Steel is 9, when it should be 19, this is an obvious typo, but unfortunately for me I’m OCD and pay close attention to detail and it bugs me, So I cut out a small sticker to put over it that says 19. Just because of that I rate it 4.5/5 stars, if that was fixed (and I was sent a fixed GM screen, fixing the Iron/Steel AC from 9 to 19) I’d rate it 5/5, and would be happy.
Nick (verified owner) –
I was incredibly happy with the Gm screen. The book is also amazing. My only complaint is that the binding on the spine is more rounded rather than flat so it sticks out among my other official 5e books. Again minor complaint but the product is fantastic.
Sara Hubrich (verified owner) –
Hi Nick! So glad to hear you’re very happy with the GM screen and the book! We are thrilled that you’re liking the content, and hope you’ll come back for more 🙂
As for the shape of the spine, that is due to the stitched binding that we choose for our books; whereas the norm is what’s called “perfect binding”, it isn’t really “perfect” at all. We wanted the book to stand up to heavy use, so we chose the stitching rather than individual pages glued into the spine. The effect creates a rounded spine, but the pages won’t fall out after many page turns, which we’re sure you’ll be doing with our books.
If there’s anything else you need, please don’t hesitate to reach out to us again, either here or using our contact form.
All the best!
Mike Fuller (verified owner) –
I picked up the DM screen after seeing NerdImmersion on YouTube gush about it and I have to say he was right! This screen is freaking perfect! No wasted space, no silly art on the DM side, TUNS of information you need as a DM and nifty dragon art on the player side to boot! 10 out of 10
KraftyMattKraft (verified owner) –
I love dragons. Ever since I was a boy and first laid eyes on the “big kids” playing Dungeons and Dragons, I’ve loved dragons. Ever since I watched “Flight of Dragons” on repeat, I’ve loved dragons. I *L O V E* dragons! This book just feels like it was meant for a guy like me. The artwork is stunning, and looks as if it should have been a 1st party title from the presentation and layout alone. The lore and encounter text is just a delight to read and really sparks the imagination. A lot of care was taken in to each dragon to make them unique and different than just your run of the mill chromatic or metallic dragon. These will make for great NPCs/Villians for any style of campaign and I cannot recommend this book enough. Even if you only have the cash for the PDF, you owe it to yourself to pick it up.
i have a question, will there be new wyverns? i haven’t seen anything about it i might have missed it.
Sara Hubrich (verified owner) –
Hi there catered and thank you for your question! We have a new wyvern called the Dragonant in the book as well as a couple of new drakes, but mainly this book focuses on the 20 unique Legendary Dragons themselves. If you have other questions, feel free to reach out here, email us at [email protected], or join our discord server using this link: https://discord.gg/PMZ9UKZ
Harrison Snodgrass (verified owner) –
I’m focusing this review specifically on the Dragon Rider playable class found in this book.
I crunched some hard numbers on the Dragon Rider, and by and large, in terms of DAMAGE an optimized rider falls short of an optimized fighter but comes ahead of an optimized barbarian. The trouble is durability and mobility; a barbarian will always remain slightly tougher than a rider (even considering the mount’s HP), but the rider is far and away the most mobile class not named monk. It seems to me that mobility is supposed to be the class’s strong suit, so I’d recommend pulling back in either damage or durability.
Overall, the dragon rider class is fairly well balanced, in that it might be mildly OP but it’s not WILDLY OP like pretty much every other rendition of this idea I’ve seen. There are a few printing errors and a few problematic abilities that need revision (e.g. the 17th level ability and the diving maneuver) and there definitely needs to be a quality pass on some of the unclear rules. I’d also like to see better rules for dragon damage and death, since right now it just says “they can’t die”, which throws red flags for a variety of reasons.
There is a strange omission of reach in the dragon’s stat block. Is it 5 feet? Monster Manual young dragons have 10 ft reach on bite and 5 ft reach on claws, and adult dragons have 15 ft reach on tail attacks. I have no idea if any of these ranges would apply for the companion dragon. Also, what happens if you die? Does the dragon just stand there paralyzed, or does it roll initiative?
By and large, I like the class and the direction it went with. It really feels like you’re working WITH your dragon rather than it being a simple pet or mount. It almost feels like there should be an attached treatise on roleplaying PC companions! The fact that the dragon doesn’t get its own action economy when it comes to attacks is a very good idea. Perhaps, in a similar vein, the class could be toned back by requiring a bonus action to order a dash, disengage, or dodge from the dragon.
Aaron Hubrich –
Hi! Thank you for your comments.
I definitely wanted to do my best to keep the damage under control but as you can imagine, adding a dragon into the mix definitely complicates things when it comes to numbers. I agree that I may have gone a bit too far into the realm of durability, as the ability to tank damage with a dragon companion, as well as including a maneuver that allows the player to change the target of the damage definitely gives many options for survival. On a second pass, I think it would be smart for me to change some of the Dragon Rider base abilities, staying out of the realm of the Dragon Knight (durability/damage) and the Outrider (mobility/utility). In regards to a quick fix for someone wanting to play right now, I’d suggest the possibility of the “Take the Hit” maneuver costing 2 Maneuver points and being moved up to a Tier 2 maneuver. Perhaps changing the hit die of the Dragon from a d12 to a d10. Not a HUGE nerf, but something that could quickly reduce the ability to tank damage effectively and regularly.
There are definitely problem areas I plan to address on the second pass. I’m glad it doesn’t appear wildly OP, as that was my biggest concern when creating this class. I wanted it to feel fun, epic and interactive without completely shattering any sense of balance that comes with it. In all that madness, I definitely left some parts unclear or just plain confusing (the diving maneuver was the problem child, no doubt.) The death bit was definitely a part for which I wanted to air on the safe side, but some additional clarity is certainly required. My fear was that the alternative to an undying dragon is a dead companion which maybe nearly impossible to replace (Where’s the nearest Dragon Shop?) Here is additional ruling I plan to submit for a potential revision down the line:
“Your Companion may be knocked unconscious, but their magical bond with you prevents them from being killed permanently unless you are also killed. If you are knocked unconscious while your companion is conscious, your companion must succeed on a DC 12 Wisdom Saving throw or be paralyzed for 1 minute. If your companion is knocked unconscious, you must spend a short rest reviving them. You do not receive the benefits of the short rest, and you may take no other actions during it. You may roll hit dice for your companion during this time, but not for yourself.”
I think that adds high enough risk to just wildly throwing your dragon into any encounter as an unkillable meat shield.
The reach omission is just a flat out mistake. To keep things simple, all the attacks will have the same reach and increase with each Size Increase feature on the dragon chart. For reference:
1st level – 5 ft. reach
3rd level – 10 ft. reach
15th level – 15 ft. reach
Hope that clears things up! Thank you for taking the time to read through the class and typing out your thoughts. It is much appreciated.
Christoph Voigt (verified owner) –
Worth getting. Large collection of ready to use Dragons, Kobolds and more monsters. The alternative to Dragonborn as a dragon race is also nice to have and the artwork is insanely good. I personally am really in love with the different kind of Dragonhunter Factions and weill be using them in my currently running campaign. Worth the 15$
Luke (verified owner) –
I’ve had this book since the initial PDF release on Kickstarter & tho its really not bad at all, I was very excited before reading it & hoped it’d be better.
Class features (I added bits to my pc’s ranger, which worked well)
The Sometimes Good:
The dragons, if you can fit them into a campaign. The lore feels quite random to me, which is something I often find in d&d.
There are lower-lvl enemies that I have been able to use easily (the dragonant was fun for a bit.)
What I Wish it Had:
Details on the Dragon’s Lairs, like maps or physical descriptions. Chuck’s Dragons, a cheaper supplement, does a good job of these.
A short a prewritten adventure, or even a piece of one, to bring some of its content into focus & help the functionality.
More cohesive lore.
Less pages. Some content feels padded. They could’ve edited it down for better reading & more quality over quantity, but maybe they wanted a higher page count & chose to leave mediocre content in with the good content. IE, I’d pay more for less pages.
[I should admit, I haven’t re-read the latest PDF release so it’s possibly they’ve done more editing to fix this.]
Aaron Hubrich –
Thanks Luke. We will be updating Legendary Dragons content to address some of your Wish List, so stay tuned. The ‘padded’ commentary is pretty subjective, as some folks really enjoyed the “extra” lore or information to help them build their campaigns. It can be a balancing act when deciding what goes into a book, but the good thing is that we have some solid foundations to build off of for lairs, maps, etc. Thanks again!
Syed Afzal (verified owner) –
Absolute must have for DMs. The artwork alone makes this book worth the price. But on top of that, the backstories provided amazing lore to add to my homebrew setting and the dragons make for amazing and memorable encounters. There is enough lore to get your creativity flowing but it leaves enough room for you to make these dragons your own. You get more dragons than you could possibly use in a single campaign and this book will keep my games interesting for years to come. The dragonrider class could be interesting to implement but it varies based on setting and I’m unsure about how balanced it is. Regardless, this book is a steal for its price.
Karen DeFelice (verified owner) –
Purchased this book for my grandson. Gave it to him yesterday. He couldn’t put it down. He can’t wait to use it to enhance his games. The illustrations were fantastic. He was thrilled with the pdf but the book took it up another level that he could not have imagined.
Tadd (verified owner) –
I love Legendary Dragons! I have had this book less than a week and it has already added so much to my games, with even more potential down the road through all the awesome high-level dragons and extra systems added on top! Also, it is worth mentioning that I had some issues ordering products and received instant and complete assistance from customer service at Jetpack, thank you for the great book and great service!
bobsnot12 (verified owner) –
The art sells it, but stick around for the dragon rider class.
Ok, so for the most part the art is impeccable. Some of the dragons are imo. a little too samey in style, I think they stick most strongly to the archetypical European dragon, but I was hoping for some inspirations from some other artist’s interpretations on dragons. There are still plenty of lovely new dragons to inspire you, but all of that can change to your tastes with a little tweaking.
The dragon rider class looks like a strong flavor of class to bring to the table for your dream of being a bold warrior wyrm rider. Think of a blend between Fighter, and Beast Master Ranger. If you’ve ever played Beast Master ranger with a size small enough to ride a medium creature, you’re going to feel right at home, although the class seems to focus a little less on your ranged abilities and more on your coordination with your mount. Speaking of mount you get a variety.
The dragon you get comes in several flavors and they come with their own series of ability features as they and you level together.
I’m sold. Happy as a clam. I’m not even getting into dragon hunting. I imagine I’m going to build a setting to really sell the whole kit and maybe feature one of the Legendary Dragons once I feel I can fit one in my world.
Branden Mayers (verified owner) –
I enjoyed the book alot and cannot wait to receive my physical copy. I have already used some of the stuff in my homebrew campaign that revolves around dragons and my players are loving it.
Colin Dunbar (verified owner) –
Overall, I really enjoy this book. The dragons are all well thought out and interesting with plenty of hooks or lore to help implement them in my campaign. My only issues come with the supplemental portions of the book, namely the Draken race and some inconsistencies in the dragon parts tables. The Draken race does seem a bit unbalanced, but I won’t repeat the comments already discussed by Scott Calnan (see other reviews). As for the parts tables, it seems some things weren’t looked at very closely. For example, pg 106 lists wyrmlings as weighing 20-40 lbs, while the dragon parts tables has a wyrmling heart along weighing in at a whopping 200. Similarly, a great wyrm can vary from a massive 1,250,000 lbs on the high end, to 160,000 on the low end. This means that you can have two great wyrms next to each other with one being 87% smaller than the other. So while i can definitely recommend this book for the dragons (which, lets be honest, is what we are all here for) the material section was definitely missing a good common sense review.
Sara Hubrich (verified owner) –
Hi Colin! We greatly appreciate this review. As with any big project with a small team, some things inevitably get missed. In correcting grammar, for instance, I personally neglected to check for continuity in the charts. This will be addressed in the next update to the PDF version, so be on the look out for a notification on that. Thanks again for the commentary, it means a lot and goes a long way in improving our content.
Oliver Russell (verified owner) –
The book itself is really good and doesn’t lack anything that I feel needs to be there. My only problem is that I wish the pdf was printer friendly and didn’t kill my printer
Scott Calnan (verified owner) –
A solid book with gorgeous art as always. Whether using the content wholecloth or just using it for inspiration, I wholeheartedly enjoy this book. My only knock against the book is the Draken race; I love it thematically, and still intend to use it, but it does need some tweaks; the attribute bonus between ancestries is rather wide and varied, with some, namely the gold dragon, being rather extreme, while the white dragon is the only ancestry that actually imposes a penalty. Also, while I absolutely love the mutation tables, many of the bonuses in table two actually refer to systems in older editions; Light being a spell to be cast at a limited time vs it being a cantrip, or the spell Cure Minor Wounds, which is no longer present due to the spell slot upcasting mechanic introduced in 5e. Most of these can actually be fixed easily with a little bit of work and understanding, but it should be noted for those not familiar with 5e and older editions of DnD/Pathfinder to translate it.
Sara Hubrich (verified owner) –
Hi Scott and thanks for your feedback!
The Dräken racial attributes were based on the general power levels of each dragon type. It was mostly a narrative decision, so anyone can modify it if they feel it swings too far in one direction or another (more on this below). We feel it is comparable to the dragonborn from 5E which reads, “Your Strength score increases by 2, and your Charisma score increases by 1.” The only types of dragons that give a +2 to any Dräken stats are the Red and Gold dragon types, so it’s balanced (we feel) when comparing to dragonborn in 5E. We wanted to expand that and go beyond just STR and CHA scores and went into detail more based which kind of dragon influenced a region.
Of course, when designing a Dräken, we suggest consulting with your GM to see what dragon has influenced the region. Clearly, a gold dragon will benefit a PC more as far as stats, so a more elegant solution may be to roll a d10 (giving a number to each dragon) if a GM wished to randomize the dragon influence more. However, just because a PC ends up with amazing stats does not mean they will have a distinct advantage, as the Dräken mutations may have some influence as well. This is something to keep in mind, as it can help to balance things out over time. Some Dräkens may have extraordinary gifts, while others may suffer from some negative mutations.
Looking closer at the entry for the Dräken stat adjustments, the wording *should* read: “Ability Score Adjustment. Pick a dragon type. Your ability scores are adjusted based on the dragon mutation type below.” We’ll be sure to correct that for any future PDF releases or 2nd printings of the book.
For the Level 2 Abilities, yes Cure Minor Wounds should be Cure Wounds. On the chart, it occurs 1/day on a roll of 69 or 3/day on a roll of 2. If the Cure Wounds ability seems too common, we might suggest changing the roll of 2 on the chart to Goodberry as a spell-like ability or Healing Word as a spell-like ability (for example).
As for the Light spell-like ability, the wording may be considered redundant, so we can remove that in a future PDF or print release. But I would simply use it as a cantrip, like it is described in the spell description.
We appreciate the feedback and are always looking to improve. Thanks again!
crossborne423 (verified owner) –
I was going back and forth on whether or not to buy this, because I was already deep in my current campaign and had no plans for it to heavily feature dragons, but I ended up deciding to do so and I have no regrets. This book has helped me to fill out my homebrew campaign setting in some fantastic ways, and its given me some ideas for curveballs to throw at my party in coming sessions. Next time I start a new campaign, I think I’ll feature the content from here more centrally, but even now, I’m glad I decided to pull the trigger
Halfblood (verified owner) –
It is a very awesome book worth getting for sure like alot of the ideas really nice art and the dragon rider class is really fun to have it back in 5e and if you love dragons as much as I do it’s worth the buy
eestevanrodriguez (verified owner) –
ITS AN AWESOME READ, as soon as I got the pdf it wars hard to stop reading with all the interesting details on the dragons, each with their own lore and details that make them all feel unique, even with all the details they put into the book they totally leave enough room to add your own twists to each dragon. This book has enough content from what I read to last me years to come as both a Dungeon Master and a Player. I bought this book with the pdf book bundle, and got 2 extra copies for 2 of my close friends and DMs, and they are enjoying it as much as I am. The new class and race has a lot of potential for roleplay and mechanics, and I can easily see how I can add them to my homebrew campaigns. Plus the kobolds, gosh they will be a treat for my players. GIVE this book a try, this just expands my love for dragons even more.