by Celeste Conowitch | Jan 15, 2020 | GM Tips, Uncategorized
You’ve finally done it; your friends are coming over for a game of Dungeons & Dragons! Everyone’s schedules lined up; characters are made, there’s only one thing missing: you haven’t prepared a game. This scenario is prime time to pull out a pre-written adventure....
by Aaron Hubrich | Jan 3, 2020 | GM Tips, Uncategorized
GM lesson: Reading the Room, by Aaron Hübrich You’re the GM. You’re running your game and you look up from behind your screen and notice a player (or two) drifting off into space. Not physically (that would be amazing BTW) — but you see it in their eyes...
by David Adams | Nov 8, 2019 | GM Tips, Uncategorized
Game Master (GM): Elembreth, as you carefully examine your surroundings you notice that there is something unusual with one of the tiles on the floor in front of you. The mortar that should join it to the surrounding tiles is missing, leave a thin gap that is a subtle...
by Hunter Henrickson | Sep 4, 2019 | GM Tips, Uncategorized
Monsters and creatures provided in the Monster Manual and additional supplements are full of detail and provide plenty of inspiration to DMs for shaping encounters and creating fun or challenging situations for their party. However, there comes a time when you and...
by David Adams | Jun 20, 2019 | GM Tips, Uncategorized
As a game built upon exceptions-based rules, each choice made during character creation is very likely to reflect upon the player’s desire to connect with specific parts of the game. There are a limited number of these choices available and getting the most out of...
by David Adams | Mar 27, 2019 | GM Tips, Uncategorized
The Dungeon Master’s Guide does an admirable job of encouraging would-be DMs to build balanced adventures by advocating for a mix of encounters that involve the core ‘three pillars’ of the game – combat, exploration, and social interaction. It gives some...