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At the Table: Discussing Illusions

At the Table: Discussing Illusions

Dungeons and Dragons is a game of imagination and shared experiences. In this wonderful world of collective creation, the players must suspend their beliefs to take part in shaping a world of magic and fantasy. Creation through Imagination There is a vast assortment...
Embracing Passive Skills

Embracing Passive Skills

Passive skills get only a cursory explanation in the core rules, even though passive perception has a place on the official character sheet. They’re vital to detecting hidden creatures, but not explored in great depth. Some Dungeon Masters avoid passive skills,...
Building Challenging Encounters

Building Challenging Encounters

Building encounters using CR has, for many, resulted in a disappointing unpredictability that makes what should be the standard method feel unusable. The CR system isn’t able to account for the effects of terrain, the synergy of abilities between various types of...
Narrating Hit Points

Narrating Hit Points

As a Game Master, how you choose to narrate attacks and damage in combat is a key factor in establishing your game’s tone. There are no wrong choices, but knowing how your descriptions impact the perception of your players lets you consistently apply the same method...