by Daniel Colby | Aug 15, 2018 | GM Tips, Uncategorized
Whatever world your campaign is set in, there is always a villain that needs defeating. It could be an evil mage in his nefarious tower, an undead king who has returned from a long slumber to devour freshly buried corpses from the local graveyard, or a small pixie...
by Daniel Colby | Jun 22, 2018 | GM Tips, Uncategorized
Dungeons and Dragons is a game of imagination and shared experiences. In this wonderful world of collective creation, the players must suspend their beliefs to take part in shaping a world of magic and fantasy. Creation through Imagination There is a vast assortment...
by David Adams | Jun 15, 2018 | GM Tips, Lore and Story, Uncategorized
Passive skills get only a cursory explanation in the core rules, even though passive perception has a place on the official character sheet. They’re vital to detecting hidden creatures, but not explored in great depth. Some Dungeon Masters avoid passive skills,...
by David Adams | May 25, 2018 | GM Tips, Uncategorized
Building encounters using CR has, for many, resulted in a disappointing unpredictability that makes what should be the standard method feel unusable. The CR system isn’t able to account for the effects of terrain, the synergy of abilities between various types of...
by Sara Hubrich | Apr 13, 2018 | GM Tips, Lore and Story, Uncategorized
Without conflict, there is no story. And it is the antagonist in every great story that provides and drives conflict. As game masters, sometimes we struggle with making stories interesting for our players. After all it is one of our functions to be a storyteller....
by David Adams | Apr 6, 2018 | GM Tips, Uncategorized
As a Game Master, how you choose to narrate attacks and damage in combat is a key factor in establishing your game’s tone. There are no wrong choices, but knowing how your descriptions impact the perception of your players lets you consistently apply the same method...