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Jetpack7 Official Blog

Leveling Up as a TTRPG Player

There is a lot of advice out there for Dungeon Masters, but much less advice aimed at helping players improve - even though players are one of the most critical resources for every game. Punctuality, common courtesy, and participation are assumed basics, but what else...

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Pushing the DM Override Button

Is it ever okay for a DM to ignore a rule or a roll in favor of the story? Ask a DM, and the answer will probably be yes. Ask a player… and you might be get some resistance. The Dilemma A few months back, my six players were deep into a grueling bit of combat that...

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At the Table – Discovering Your Villain

Whatever world your campaign is set in, there is always a villain that needs defeating. It could be an evil mage in his nefarious tower, an undead king who has returned from a long slumber to devour freshly buried corpses from the local graveyard, or a small pixie...

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At the Table: Defining Your Character

Hello again! Welcome to At the Table, where we discuss topics revolving around the greatest roleplaying game in the world! Today, I figured we would discuss one of the more important and, and key components to playing Dungeons and Dragons: Your Character! There are...

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At the Table: Discussing Illusions

Dungeons and Dragons is a game of imagination and shared experiences. In this wonderful world of collective creation, the players must suspend their beliefs to take part in shaping a world of magic and fantasy. Creation through Imagination There is a vast assortment...

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Embracing Passive Skills

  Passive skills get only a cursory explanation in the core rules, even though passive perception has a place on the official character sheet. They’re vital to detecting hidden creatures, but not explored in great depth. Some Dungeon Masters avoid passive skills,...

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Building Challenging Encounters

Building encounters using CR has, for many, resulted in a disappointing unpredictability that makes what should be the standard method feel unusable. The CR system isn’t able to account for the effects of terrain, the synergy of abilities between various types of...

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Let’s Think About Alignment

In my games, alignment isn't so important as a character's history. Why? It is mainly due to my own beliefs and philosophies on the nature of humans, that they are a mix of what can be seen as "good" and "evil". Certainly, evil deeds exist like mass murder and child...

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Masters and Minions Tactics Preview!

The following is an excerpt from Masters and Minions detailing the tactics of a Jackalwere. Jackalwere Minions of Lamias, a Master Frequency: 2-5 Setting: Woodlands, edges of forests, road sides Senses: passive Perception 12 Size: Medium Speed: Quick at 40 ft....

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Building Depth in Games: Contagonists

Without conflict, there is no story. And it is the antagonist in every great story that provides and drives conflict. As game masters, sometimes we struggle with making stories interesting for our players. After all it is one of our functions to be a storyteller....

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Narrating Hit Points

As a Game Master, how you choose to narrate attacks and damage in combat is a key factor in establishing your game’s tone. There are no wrong choices, but knowing how your descriptions impact the perception of your players lets you consistently apply the same method...

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An Origin Story

Dungeons & Dragons. It all started for me when I was in 6th grade. A friend of mine slid a yellow piece of paper (one of the original character sheets from 1st edition) in front of me and asked me to draw an elf fighter in this square dedicated to a portrait. It...

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