Menu
Select Page
Embracing Passive Skills

Embracing Passive Skills

Passive skills get only a cursory explanation in the core rules, even though passive perception has a place on the official character sheet. They’re vital to detecting hidden creatures, but not explored in great depth. Some Dungeon Masters avoid passive skills,...
Give Them What They Want Part 2

Give Them What They Want Part 2

As a game built upon exceptions-based rules, each choice made during character creation is very likely to reflect upon the player’s desire to connect with specific parts of the game. There are a limited number of these choices available and getting the most out of...